bPartial

Partial ray tracing pipelines can be used for run-time asynchronous shader compilation, but not for rendering.

Windows
MacOS
Linux

Syntax

bool bPartial

Remarks

Partial ray tracing pipelines can be used for run-time asynchronous shader compilation, but not for rendering. Any number of shaders for any stage may be provided when creating partial pipelines, but at least one shader must be present in total (completely empty pipelines are not allowed).

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