FResolveRect::FResolveRect

E.g. for a a full 256 x 256 area starting at (0, 0) it would be the values would be 0, 0, 256, 256

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHI.h

Include

#include "RHI.h"

Syntax

FResolveRect
(
    int32 InX1,
    int32 InY1,
    int32 InX2,
    int32 InY2
)

Remarks

E.g. for a a full 256 x 256 area starting at (0, 0) it would be the values would be 0, 0, 256, 256

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