Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHIUtilities.h |
Include |
#include "RHIUtilities.h" |
struct FTextureReadBuffer2D
Encapsulates a GPU read only texture 2D with its SRV.
Name | Description | |
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FTextureReadBuffer2D() |
Name | Description | |
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~FTextureReadBuffer2D() |
Name | Description | ||
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AcquireTransientResource() |
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DiscardTransientResource() |
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Initialize ( |
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Release() |
Name |
Description |
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DefaultTextureInitFlag |