FTextureReadBuffer2D

Encapsulates a GPU read only texture 2D with its SRV.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIUtilities.h

Include

#include "RHIUtilities.h"

Syntax

struct FTextureReadBuffer2D

Remarks

Encapsulates a GPU read only texture 2D with its SRV.

Variables

Name Description

Public variable

FTexture2DRHIRe...

 

Buffer

Public variable

uint32

 

NumBytes

Public variable

FShaderResource...

 

SRV

Constructors

Name Description

Public function

FTextureReadBuffer2D()

Destructors

Name Description

Public function

~FTextureReadBuffer2D()

Functions

Name Description

Public function

void

 

AcquireTransientResource()

Public function

void

 

DiscardTransientResource()

Public function

void

 

Initialize

(
    const uint32 BytesPerElement,
    const uint32 SizeX,
    const uint32 SizeY,
    const EPixelFormat Format,
    ETextureCreateFlags Flags
)

Public function

void

 

Release()

Constants

Name

Description

DefaultTextureInitFlag

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss