Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
FUpdateTexture3DData
(
FRHITexture3D * InTexture,
uint32 InMipIndex,
const struct FUpdateTextureRegion3D & InUpdateRegion,
uint32 InSourceRowPitch,
uint32 InSourceDepthPitch,
uint8 * InSourceData,
uint32 InDataSizeBytes,
uint32 InFrameNumber
)