FUpdateTextureRegion3D

Specifies an update region for a texture

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHI.h

Include

#include "RHI.h"

Syntax

struct FUpdateTextureRegion3D

Remarks

Specifies an update region for a texture

Variables

Name Description

Public variable

uint32

 

Depth

Public variable

uint32

 

DestX

Offset in texture

Public variable

uint32

 

DestY

Public variable

uint32

 

DestZ

Public variable

uint32

 

Height

Public variable

int32

 

SrcX

Offset in source image data

Public variable

int32

 

SrcY

Public variable

int32

 

SrcZ

Public variable

uint32

 

Width

Size of region to copy

Constructors

Name Description

Public function

FUpdateTextureRegion3D()

Public function

FUpdateTextureRegion3D

(
    FIntVector InDest,
    FIntVector InSource,
    FIntVector InSourceSize
)

Public function

FUpdateTextureRegion3D

(
    uint32 InDestX,
    uint32 InDestY,
    uint32 InDestZ,
    int32 InSrcX,
    int32 InSrcY,
    int32 InSrcZ,
    uint32 InWidth,
    uint32 InHeight,
    uint32 InDepth
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss