Module |
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Header |
/Engine/Source/Runtime/RHI/Public/RHI.h |
Include |
#include "RHI.h" |
struct FViewportBounds
Viewport bounds structure to set multiple view ports for the geometry shader (needs to be 1:1 to the D3D11 structure)
Name | Description | ||
---|---|---|---|
|
float |
Height |
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|
float |
MaxDepth |
|
|
float |
MinDepth |
|
|
float |
TopLeftX |
|
|
float |
TopLeftY |
|
|
float |
Width |
Name | Description | |
---|---|---|
|
FViewportBounds() |
|
|
FViewportBounds ( |