TRHIGlobal< int32 > GMaxShadowDepthBufferSizeX
The maximum size to allow for the shadow depth buffer in the X dimension. This must be larger or equal to GMaxShadowDepthBufferSizeY.
TRHIGlobal< int32 > GMaxShadowDepthBufferSizeX
The maximum size to allow for the shadow depth buffer in the X dimension. This must be larger or equal to GMaxShadowDepthBufferSizeY.