GRHISupportsParallelRHIExecute

Whether or not the RHI supports parallel RHIThread executes / translates Requirements: RHICreateBoundShaderState & RHICreateGraphicsPipelineState is threadsafe and GetCachedBoundShaderState must not be used.

Windows
MacOS
Linux

Syntax

bool GRHISupportsParallelRHIExecute

Remarks

Whether or not the RHI supports parallel RHIThread executes / translates Requirements: RHICreateBoundShaderState & RHICreateGraphicsPipelineState is threadsafe and GetCachedBoundShaderState must not be used. GetCachedBoundShaderState_Threadsafe has a slightly different protocol.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss