IRHICommandContext::RHISetMultipleViewports

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Windows
MacOS
Linux

Override Hierarchy

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHIContext.h

Include

#include "RHIContext.h"

Syntax

void RHISetMultipleViewports
(
    uint32 Count,
    const FViewportBounds * Data
)

Remarks

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Parameters

Parameter

Description

Count

0

Data

must not be 0

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss