RHICreateTargetableShaderResource2D
Overload list
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void
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RHICreateTargetableShaderResource2D
( uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextu..., bool bForceSeparateTargetAndShaderR..., FRHIResourceCreateInfo& CreateInfo, FTexture2DRHIRef& OutTargetableTex..., FTexture2DRHIRef& OutShaderResourc..., uint32 NumSamples )
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void
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RHICreateTargetableShaderResource2D
( uint32 SizeX, uint32 SizeY, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextu..., bool bForceSeparateTargetAndShaderR..., bool bForceSharedTargetAndShaderRes..., FRHIResourceCreateInfo& CreateInfo, FTexture2DRHIRef& OutTargetableTex..., FTexture2DRHIRef& OutShaderResourc..., uint32 NumSamples )
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Creates 1 or 2 textures with the same dimensions/format.
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