RHICreateTargetableShaderResource2DArray
Overload list
|
void
|
RHICreateTargetableShaderResource2DArray
( uint32 SizeX, uint32 SizeY, uint32 SizeZ, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextu..., FRHIResourceCreateInfo& CreateInfo, FTexture2DArrayRHIRef& OutTargetab..., FTexture2DArrayRHIRef& OutShaderRe..., uint32 NumSamples )
|
|
|
void
|
RHICreateTargetableShaderResource2DArray
( uint32 SizeX, uint32 SizeY, uint32 SizeZ, uint8 Format, uint32 NumMips, ETextureCreateFlags Flags, ETextureCreateFlags TargetableTextu..., bool bForceSeparateTargetAndShaderR..., bool bForceSharedTargetAndShaderRes..., FRHIResourceCreateInfo& CreateInfo, FTexture2DArrayRHIRef& OutTargetab..., FTexture2DArrayRHIRef& OutShaderRe..., uint32 NumSamples )
|
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.