Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearDepthStencilPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
bool bClearDepth,
float Depth,
bool bClearStencil,
uint8 Stencil
)
Adds a render graph pass to clear a depth stencil target. Prefer to use clear actions if possible.