Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddClearUAVPass
(
FRDGBuilder & GraphBuilder,
FRDGTextureUAVRef TextureUAV,
const uint32 ClearValues,
FRDGBufferSRVRef RectMinMaxBufferSRV,
uint32 NumRects
)
Clears parts of UAV specified by an array of screen rects. If no rects are specific, then it falls back to a standard UAV clear.