AddClearUAVPass

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

AddClearUAVPass

(
    FRDGBuilder& GraphBuilder,
    FRDGBufferUAVRef BufferUAV,
    uint32 Value
)

Adds a render graph pass to clear a texture or buffer UAV with a single typed value.

Public function

void

 

AddClearUAVPass

(
    FRDGBuilder& GraphBuilder,
    FRDGTextureUAVRef TextureUAV,
    const FUintVector4& ClearValues
)

Public function

void

 

AddClearUAVPass

(
    FRDGBuilder& GraphBuilder,
    FRDGTextureUAVRef TextureUAV,
    const float(&) ClearValues
)

Public function

void

 

AddClearUAVPass

(
    FRDGBuilder& GraphBuilder,
    FRDGTextureUAVRef TextureUAV,
    const uint32 ClearValues
)

Public function

void

 

AddClearUAVPass

(
    FRDGBuilder& GraphBuilder,
    FRDGTextureUAVRef TextureUAV,
    const FLinearColor& ClearColor
)

Public function

void

 

AddClearUAVPass

(
    FRDGBuilder& GraphBuilder,
    FRDGTextureUAVRef TextureUAV,
    const uint32 ClearValues,
    FRDGBufferSRVRef RectMinMaxBufferSR...,
    uint32 NumRects
)

Clears parts of UAV specified by an array of screen rects.

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