AddEnqueueCopyPass

Adds a pass to readback contents of an RDG texture.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h

Include

#include "RenderGraphUtils.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp

Syntax

void AddEnqueueCopyPass
(
    FRDGBuilder & GraphBuilder,
    FRHIGPUTextureReadback * Readback,
    FRDGTextureRef SourceTexture,
    FResolveRect Rect
)

Remarks

Adds a pass to readback contents of an RDG texture.

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