Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void AddEnqueueCopyPass
(
FRDGBuilder & GraphBuilder,
FRHIGPUTextureReadback * Readback,
FRDGTextureRef SourceTexture,
FResolveRect Rect
)
Adds a pass to readback contents of an RDG texture.