Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
Include |
#include "ShaderCore.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp |
void AddShaderSourceFileEntry
(
TArray< FString > & OutVirtualFilePaths,
FString VirtualFilePath,
EShaderPlatform ShaderPlatform
)
Add a new entry to the list of shader source files Only unique entries which can be loaded are added as well as their #include files
Parameter |
Description |
---|---|
OutVirtualFilePaths |
[out] list of shader source files to add to |
ShaderFilename |
shader file to add |