ApplyGlobalUniformBuffers

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Syntax

template<typename TRHIContext, typename TRHIShader>
void ApplyGlobalUniformBuffers
(
    TRHIContext * CommandContext,
    TRHIShader * Shader,
    const TArray< FUniformBufferStaticSlot > & Slots,
    const TArray< uint32 > & LayoutHashes,
    const TArray< FRHIUniformBuffer * > & UniformBuffers
)

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