Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterStruct.h |
Include |
#include "ShaderParameterStruct.h" |
template<typename FParameterStruct>
void BindForLegacyShaderParameters
(
FShader * Shader,
int32 PermutationId,
const FShaderParameterMap & ParameterMap,
bool bShouldBindEverything
)