BuildShaderFileToUniformBufferMap

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h

Include

#include "ShaderCore.h"

Source

/Engine/Source/Runtime/RenderCore/Private/ShaderCore.cpp

Syntax

void BuildShaderFileToUniformBufferMap
(
    TMap< FString, TArray< const TCHAR * > > & ShaderFileToUniformBufferVariables
)

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