Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h |
Include |
#include "ClearReplacementShaders.h" |
template<EClearReplacementResourceType ResourceType, uint32 NumChannels, bool bBarriers>
void ClearUAVShader_T
(
FRHIComputeCommandList & RHICmdList,
FRHIUnorderedAccessView * UAV,
uint32 SizeX,
uint32 SizeY,
uint32 SizeZ,
const void * ClearValues,
EClearReplacementValueType ValueType
)
Helper version of ClearUAVShader_T for determining float vs uint32 at runtime. Uses the above default implementation.