ClearUAVShader_T

Helper version of ClearUAVShader_T for determining float vs uint32 at runtime. Uses the above default implementation.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/ClearReplacementShaders.h

Include

#include "ClearReplacementShaders.h"

Syntax

template<EClearReplacementResourceType ResourceType, uint32 NumChannels, bool bBarriers>
void ClearUAVShader_T
(
    FRHIComputeCommandList & RHICmdList,
    FRHIUnorderedAccessView * UAV,
    uint32 SizeX,
    uint32 SizeY,
    uint32 SizeZ,
    const void * ClearValues,
    EClearReplacementValueType ValueType
)

Remarks

Helper version of ClearUAVShader_T for determining float vs uint32 at runtime. Uses the above default implementation.

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