ConvertToUntrackedTexture

Forces a resource into its final state early in the graph.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h

Include

#include "RenderGraphUtils.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp

Syntax

void ConvertToUntrackedTexture
(
    FRDGBuilder & GraphBuilder,
    FRDGTextureRef Texture,
    ERHIAccess AccessFinal
)

Remarks

Forces a resource into its final state early in the graph. Useful if an external texture is produced by the graph but consumed later in the graph without being registered. For example, if the resource is read-only embedded in a non-RDG uniform buffer and or registration with RDG is too expensive or difficult.

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