Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
Include |
#include "RenderGraphUtils.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/RenderGraphUtils.cpp |
void ConvertToUntrackedTexture
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
ERHIAccess AccessFinal
)
Forces a resource into its final state early in the graph. Useful if an external texture is produced by the graph but consumed later in the graph without being registered. For example, if the resource is read-only embedded in a non-RDG uniform buffer and or registration with RDG is too expensive or difficult.