Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RayTracingInstanceCopyShader.h |
Include |
#include "RayTracingInstanceCopyShader.h" |
void CopyRayTracingGPUInstances
(
FRHICommandList & RHICmdList,
int32 InstancesCount,
int32 DescBufferOffset,
FRHIShaderResourceView * TransformsSRV,
FRHIUnorderedAccessView * InstancesDescUAV
)