Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
Include |
#include "ShaderParameters.h" |
Source |
/Engine/Source/Runtime/RenderCore/Private/ShaderParameters.cpp |
void CreateUniformBufferShaderDeclaration
(
const TCHAR * Name,
const FShaderParametersMetadata & UniformBufferStruct,
EShaderPlatform Platform,
FString & OutDeclaration
)
Creates a shader code declaration of this struct for the given shader platform.