ECopyTextureResourceType

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/CopyTextureShaders.h

Include

#include "CopyTextureShaders.h"

Syntax

enum ECopyTextureResourceType
{
    Texture2D         = 0,
    Texture2DArray    = 1,
    Texture3D         = 2,
}

Values

Name

Description

Texture2D

Texture2DArray

Texture3D

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