Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
Include |
#include "RendererInterface.h" |
enum EDrawRectangleFlags
{
EDRF_Default,
EDRF_UseTriangleOptimization,
EDRF_UseTesselatedIndexBuffer,
}
Name |
Description |
---|---|
EDRF_Default |
Rectangle is created by 2 triangles (diagonal can cause some slightly less efficient shader execution), this is the default as it has no artifacts. |
EDRF_UseTriangleOptimization |
|
EDRF_UseTesselatedIndexBuffer |
Use r.DrawDenormalizedQuadMode to override the function call setting (quick way to see if an artifact is caused by this optimization)