ERDGTextureFlags

Flags to annotate a render graph texture.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h

Include

#include "RenderGraphDefinitions.h"

Syntax

enum ERDGTextureFlags
{
    None                   = 0,
    MultiFrame             = 1 << 0,
    MaintainCompression    = 1 << 1,
}

Values

Name

Description

None

MultiFrame

Tag the texture to survive through frame, that is important for multi GPU alternate frame rendering.

MaintainCompression

Prevents metadata decompression on this texture.

Remarks

Flags to annotate a render graph texture.

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