Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphDefinitions.h |
Include |
#include "RenderGraphDefinitions.h" |
enum ERDGTextureFlags
{
None = 0,
MultiFrame = 1 << 0,
MaintainCompression = 1 << 1,
}
Name |
Description |
---|---|
None |
|
MultiFrame |
Tag the texture to survive through frame, that is important for multi GPU alternate frame rendering. |
MaintainCompression |
Prevents metadata decompression on this texture. |
Flags to annotate a render graph texture.