Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h |
Include |
#include "RenderGraphTextureSubresource.h" |
template<typename ElementType, typename AllocatorType, typename FunctionType>
void EnumerateSubresourceRange
(
const TRDGTextureSubresourceArray< ElementType, AllocatorType > & SubresourceArray,
const FRDGTextureSubresourceLayout & Layout,
const FRDGTextureSubresourceRange & Range,
FunctionType Function
)