FComputeShaderUtils::AddPass

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h

Include

#include "RenderGraphUtils.h"

Syntax

template<typename TShaderClass>
static void AddPass
(
    FRDGBuilder & GraphBuilder,
    FRDGEventName && PassName,
    const TShaderRef< TShaderClass > & ComputeShader,
    typename TShaderClass::FParameters * Parameters,
    FRDGBufferRef IndirectArgsBuffer,
    uint32 IndirectArgsOffset
)

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