Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/GenerateMips.h |
Include |
#include "GenerateMips.h" |
static void Execute
(
FRDGBuilder & GraphBuilder,
FRDGTextureRef Texture,
FRHISamplerState * Sampler,
EGenerateMipsPass Pass
)
(SM5+) Generates mips for the requested RDG texture using the requested compute / raster pass.