Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/RenderResource.h |
Include |
#include "RenderResource.h" |
class FGlobalDynamicVertexBuffer
A system for dynamically allocating GPU memory for vertices.
Name | Description | |
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FGlobalDynamicVertexBuffer() |
Default constructor. |
Name | Description | |
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~FGlobalDynamicVertexBuffer() |
Destructor. |
Name | Description | ||
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Allocate ( |
Allocates space in the global vertex buffer. |
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Commit() |
Commits allocated memory to the GPU. |
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IsRenderAlarmLoggingEnabled() |
Returns true if log statements should be made because we exceeded GMaxVertexBytesAllocatedPerFrame |
Name |
Description |
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FAllocation |
Information regarding an allocation from this buffer. |