FGlobalShaderMapId::AppendKeyString

Append to a string that will be used as a DDC key.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/GlobalShader.h

Include

#include "GlobalShader.h"

Source

/Engine/Source/Runtime/RenderCore/Private/GlobalShader.cpp

Syntax

void AppendKeyString
(
    FString & KeyString,
    const TArray< FShaderTypeDependency > & Dependencies
) const

Remarks

Append to a string that will be used as a DDC key.

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