Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
Include |
#include "PixelShaderUtils.h" |
template<typename TShaderClass>
static void AddFullscreenPass
(
FRDGBuilder & GraphBuilder,
const FGlobalShaderMap * GlobalShaderMap,
FRDGEventName && PassName,
const TShaderRef< TShaderClass > & PixelShader,
typename TShaderClass::FParameters * Parameters,
const FIntRect & Viewport,
FRHIBlendState * BlendState,
FRHIRasterizerState * RasterizerState,
FRHIDepthStencilState * DepthStencilState,
uint32 StencilRef
)
Dispatch a pixel shader to render graph builder with its parameters.