Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/PixelShaderUtils.h |
Include |
#include "PixelShaderUtils.h" |
struct FPixelShaderUtils
All utils for pixel shaders.
Name | Description | ||
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AddFullscreenPass ( |
Dispatch a pixel shader to render graph builder with its parameters. |
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AddRasterizeToRectsPass ( |
Rect based pixel shader pass. |
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DrawFullscreenPixelShader ( |
Dispatch a full screen pixel shader to rhi command list with its parameters. |
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DrawFullscreenQuad ( |
Draw a two triangle on the entire viewport. |
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DrawFullscreenTriangle ( |
Draw a single triangle on the entire viewport. |
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InitFullscreenPipelineState ( |
Initialize a pipeline state object initializer with almost all the basics required to do a full viewport pass. |
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UploadRectMinMaxBuffer ( |
Name |
Description |
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FRasterizeToRectsVS |
Utility vertex shader for rect array based operations. |