Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
Include |
#include "RendererInterface.h" |
static FPooledRenderTargetDesc CreateCubemapArrayDesc
(
uint32 InExtent,
EPixelFormat InFormat,
const FClearValueBinding & InClearValue,
ETextureCreateFlags InFlags,
ETextureCreateFlags InTargetableFlags,
bool bInForceSeparateTargetAndShaderResource,
uint32 InArraySize,
uint16 InNumMips,
bool InAutowritable
)
Factory function to create cube map array texture description
Parameter |
Description |
---|---|
InFlags |
bit mask combined from elements of ETextureCreateFlags e.g. TexCreate_UAV |