Flags

The flags that must be set on both the shader-resource and the targetable texture.

Windows
MacOS
Linux

Syntax

Remarks

The flags that must be set on both the shader-resource and the targetable texture. bit mask combined from elements of ETextureCreateFlags e.g. TexCreate_UAV

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss