FRDGBuilder::GetPooledTexture

Performs an immediate query for the underlying pooled texture.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h

Include

#include "RenderGraphBuilder.h"

Source

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl

Syntax

const TRefCountPtr< IPooledRenderTarget > & GetPooledTexture
(
    FRDGTextureRef Texture
) const

Remarks

Performs an immediate query for the underlying pooled texture. This is only allowed for registered or preallocated textures.

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