FRDGBuilder::SetTextureAccessFinal

Sets the access to transition to after execution.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h

Include

#include "RenderGraphBuilder.h"

Source

/Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl

Syntax

void SetTextureAccessFinal
(
    FRDGTextureRef Texture,
    ERHIAccess Access
)

Remarks

Sets the access to transition to after execution. Only valid on external or extracted textures. Overwrites any previously set final access.

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