FRDGPooledBuffer::GetOrCreateUAV

Finds a UAV matching the descriptor in the cache or creates a new one and updates the cache.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphResources.cpp

Syntax

FRHIUnorderedAccessView * GetOrCreateUAV
(
    FRDGBufferUAVDesc UAVDesc
)

Remarks

Finds a UAV matching the descriptor in the cache or creates a new one and updates the cache.

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