FRDGTexture

Render graph tracked Texture.

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MacOS
Linux

Inheritance Hierarchy

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

class FRDGTexture : public FRDGParentResource

Remarks

Render graph tracked Texture.

Variables

Name Description

Public variable

const FRDGTextu...

 

Desc

Public variable

const ERDGTextu...

 

Flags

Constructors

No constructors are accessible with public or protected access.

Functions

Name Description

Public function Static

FRDGTextureR...

 

GetPassthrough

(
    const TRefCountPtr< IPooledRenderTa...
)

Creates a passthrough texture suitable for filling RHI uniform buffers with RDG parameters for passes not yet ported to RDG.

Public function Const

IPooledRende...

 

GetPooledRenderTarget()

The following methods may only be called during pass execution.

Public function Const

FRHITexture ...

 

GetRHI()

Returns the allocated RHI texture.

Public function Const

FRDGTextureS...

 

GetSubresourceLayout()

Public function Const

FRDGTextureS...

 

GetSubresourceRange()

Public function Const

FRDGTextureS...

 

GetSubresourceRangeSRV()

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