Deprecated
FRDGTextureDesc has been refactored. Use CreateCubeArray instead.
Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
Include |
#include "RenderGraphResources.h" |
Source |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.inl |
static FRDGTextureDesc CreateCubemapArrayDesc
(
uint32 InExtent,
EPixelFormat InFormat,
const FClearValueBinding & InClearValue,
ETextureCreateFlags InFlags,
ETextureCreateFlags InTargetableFlags,
bool bInForceSeparateTargetAndShaderResource,
uint32 InArraySize,
uint16 InNumMips
)