Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
Include |
#include "RenderGraphResources.h" |
struct FRDGTextureDesc
Descriptor used to create a render graph texture.
Name | Description | ||
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ArraySize |
The number of array elements in the texture. (Keep at 1 if dimension is 3D). |
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ClearValue |
Clear value to use when fast-clearing the texture. |
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Depth |
Depth of the texture if the dimension is 3D. |
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Dimension |
Texture dimension to use when creating the RHI texture. |
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Extent |
Extent of the texture in x and y. |
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Flags |
Texture flags passed on to RHI texture. |
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Format |
Pixel format used to create RHI texture. |
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NumMips |
Number of mips in the texture mip-map chain. |
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NumSamples |
Number of samples in the texture. >1 for MSAA. |
Name | Description | |
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FRDGTextureDesc() |
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FRDGTextureDesc ( |
Name | Description | ||
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FRDGTextureD... |
Create2DDesc ( |
FRDGTextureDesc has been refactored. Use Create2D instead. |
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FRDGTextureD... |
CreateCubemapArrayDesc ( |
FRDGTextureDesc has been refactored. Use CreateCubeArray instead. |
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FRDGTextureD... |
CreateCubemapDesc ( |
FRDGTextureDesc has been refactored. Use CreateCube instead. |
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FRDGTextureD... |
CreateVolumeDesc ( |
FRDGTextureDesc has been refactored. Use Create3D instead. |