FRDGTextureSRVDesc::CreateForMetaData

Create SRV with access to a specific meta data plane

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

static FRDGTextureSRVDesc CreateForMetaData
(
    FRDGTextureRef Texture,
    ERDGTextureMetaDataAccess MetaData
)

Remarks

Create SRV with access to a specific meta data plane

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