Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
Include |
#include "RenderGraphResources.h" |
static FRDGTextureSRVDesc CreateWithPixelFormat
(
FRDGTextureRef Texture,
EPixelFormat PixelFormat
)
Create SRV that access one specific mip level.