FRDGTextureSRVDesc::CreateWithPixelFormat

Create SRV that access one specific mip level.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h

Include

#include "RenderGraphResources.h"

Syntax

static FRDGTextureSRVDesc CreateWithPixelFormat
(
    FRDGTextureRef Texture,
    EPixelFormat PixelFormat
)

Remarks

Create SRV that access one specific mip level.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss