FRDGTextureSubresourceRange

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphTextureSubresource.h

Include

#include "RenderGraphTextureSubresource.h"

Syntax

struct FRDGTextureSubresourceRange

Variables

Name Description

Public variable

uint32: 16

 

ArraySlice

Public variable

uint32: 8

 

MipIndex

Public variable

uint32: 16

 

NumArraySlices

Public variable

uint32: 8

 

NumMips

Public variable

uint32: 8

 

NumPlaneSlices

Public variable

uint32: 8

 

PlaneSlice

Constructors

Functions

Operators

Name Description

Public function Const

bool

 

operator!=

(
    FRDGTextureSubresourceRange const&...
)

Public function Const

bool

 

operator==

(
    FRDGTextureSubresourceRange const&...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss