FRDGUserValidation::TryMarkForClobber

Attempts to mark a resource for clobbering. If already marked, returns false.

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h

Include

#include "RenderGraphValidation.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp

Syntax

bool TryMarkForClobber
(
    FRDGParentResourceRef Resource
) const

Remarks

Attempts to mark a resource for clobbering. If already marked, returns false.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss