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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameters.h |
Include |
#include "ShaderParameters.h" |
class FRWShaderParameter
A class that binds either a UAV or SRV of a resource.
Name | Description | ||
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Bind ( |
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RENDERCORE_A... |
GetTypeLayout() |
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GetUAVIndex() |
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IsBound() |
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IsUAVBound() |
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SetBuffer ( |
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SetBuffer ( |
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SetTexture ( |
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RENDERCORE_A... |
StaticGetTypeLayout() |
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UnsetUAV ( |
Name |
Description |
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InternalLinkType |
Name |
Description |
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DerivedType |
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InternalBaseType |
Name |
Description |
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CounterBase |
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InterfaceType |