FRenderCommandFence::IsFenceComplete

Return true if the fence is complete

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RenderCommandFence.h

Include

#include "RenderCommandFence.h"

Source

/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp

Syntax

bool IsFenceComplete() const

Remarks

Return true if the fence is complete

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss