Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include |
#include "ShaderParameterMacros.h" |
struct FRenderTargetBindingSlots
Special shader parameters type for a pass parameter to setup render targets.
Name | Description | ||
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DepthStencil |
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NumOcclusionQueries |
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TStaticArray< F... |
Output |
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ResolveRect |
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FRDGTexture ... |
ShadingRateTexture |
Name | Description | ||
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CanMergeBefore ( |
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Enumerate ( |
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Enumerate ( |
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GetActiveCount() |
Name | Description | ||
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FRenderTarge... |
operator[] ( |
Accessors for regular output to simplify the syntax to: |
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const FRende... |
operator[] ( |
Name |
Description |
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FTypeInfo |