Module |
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Header |
/Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
Include |
#include "UnifiedBuffer.h" |
class FScatterUploadBuffer
Name | Description | ||
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bFloat4Buffer |
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MaxScatters |
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NumBytesPerElement |
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NumScatters |
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NumScattersAllocated |
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ScatterBuffer |
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uint32 * |
ScatterData |
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UploadBuffer |
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uint8 * |
UploadData |
Name | Description | ||
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Add |
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void * |
Add_GetRef |
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GetNumBytes() |
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Init |
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Release() |
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ResourceUploadTo ( |
Name |
Description |
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PrimitiveDataStrideInFloat4s |