FSceneRenderTargetItem

Single render target item consists of a render surface and its resolve texture, Render thread side

Windows
MacOS
Linux

References

Module

RenderCore

Header

/Engine/Source/Runtime/RenderCore/Public/RendererInterface.h

Include

#include "RendererInterface.h"

Syntax

struct FSceneRenderTargetItem

Remarks

Single render target item consists of a render surface and its resolve texture, Render thread side

Variables

Name Description

Public variable

FShaderResource...

 

FmaskSRV

Public variable

FShaderResource...

 

RTWriteMaskSRV

Public variable

FTextureRHIRef

 

ShaderResourceTexture

The 2D or cubemap shader-resource 2D texture that the targetable textures may be resolved to.

Public variable

FTextureRHIRef

 

TargetableTexture

The 2D or cubemap texture that may be used as a render or depth-stencil target.

Public variable

FUnorderedAcces...

 

UAV

Only created if requested through the flag.

Constructors

Name Description

Public function

FSceneRenderTargetItem()

Default constructor

Public function

FSceneRenderTargetItem

(
    FRHITexture* InTargetableTextu...,
    FRHITexture* InShaderResourceT...,
    FUnorderedAccessViewRHIRef InUAV
)

Constructor

Functions

Name Description

Public function Const

FRHITexture ...

 

GetRHI

(
    ERenderTargetTexture Texture
)

Public function Const

bool

 

IsValid()

Public function

void

 

SafeRelease()

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